//  thiefTD
//
//  Created by cocos2d-x on 14-4-11.
//
//


#include <iostream>
#include "cocos2d.h"
#include "ItemBase.h"
#include "GameManager.h"
USING_NS_CC;

class IteamSprite  : public ItemBase
{
public:
	virtual bool init();
	CREATE_FUNC(IteamSprite);
	void setSkin(int num);
	void rotateAndShoot(float dt);
	void shoot();
	Rect thisRect;
	Rect getItemRec();
	Sprite* ArrowTowerBullet();
	void removeBullet(Node* pSender);
};


